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RECORD NUMBER: 36 OF 209

OLS Field Name OLS Field Data
Main Title Design patterns : elements of reusable object-oriented software /
Other Authors
Author Title of a Work
Gamma, Erich.
Publisher Addison-Wesley,
Year Published 1995
OCLC Number 31171684
ISBN 0201633612 (acid-free paper); 9780201633610 (acid-free paper)
Subjects Object-oriented programming (Computer science) ; Computer software--Reusability. ; Software patterns. ; Computacao (metodologia e tecnicas) ; Programacao de computadores ; Object-georièenteerd programmeren. ; Hergebruik. ; Objektorientierte Programmierung. ; Softwarewiederverwendung. ; Entwurfsmuster. ; Softwareentwicklung. ; Programmation orientâee objets (informatique). ; Logiciels--Râeutilisation. ; Programacao de computadores--larpcal ; Programas para computadoras--Reutilizacion
Holdings
Library Call Number Additional Info Location Last
Modified
Checkout
Status
EKBM  QA76.64.D47 1995 Research Triangle Park Library/RTP, NC 08/31/2011
EKDM  QA76.64.D47 1995 NERL/ERD Library/Athens,GA 10/29/2012 STATUS
Collation xv, 395 p. : ill. ; 25 cm.
Notes
Includes bibliographical references (p. 375-381) and index.
Contents Notes
Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description. 1. Introduction: What Is a Design Pattern?: Design Patterns in Smalltalk MVC -- Describing Design Patterns -- The Catalog of Design Patterns -- Organizing the Catalog -- How Design Patterns Solve Design Problems -- How to Select a Design Pattern -- How to Use a Design Pattern -- 2. A Case Study: Designing a Document Editor: Design Problems -- Document Structure -- Formatting. Embellishing the User Interface -- Supporting Multiple Look-and-Feel Standards -- Supporting Multiple Window Systems -- User Operations -- Spelling Checking and Hyphenation -- Summary -- Design Pattern Catalog -- 3. Creational Patterns: Abstract Factory: -- Builder -- Factory Method -- Prototype -- Singleton -- Discussion of Creational Patterns -- 4. Structural Pattern: Adapter -- Bridge. Composite -- Decorator -- Facade -- Flyweight -- Proxy -- Discussion of Structural Patterns 5. Behavioral Patterns: Chain of Responsibility -- Command -- Interpreter -- Iterator -- Mediator -- Memento -- Observer. -- State -- Strategy -- Template Method -- Visitor -- Discussion of Behavioral Patterns -- 6. Conclusion: What to Expect from Design Patterns -- A Brief History -- The Pattern Community -- An Invitation -- A Parting Thought -- Appendix A: Glossary -- Appendix B: Guide to Notation -- Class Diagram -- Object Diagram -- Interaction Diagram -- Appendix C: Foundation Classes -- List. Iterator -- ListIterator. -- Point. Rect.