Contents Notes |
A brief history of project management (and why you should care) -- The truth about schedules -- How to figure out what to do -- Writing the good vision -- Where ideas come from -- What to do with ideas once you have them -- Writing good specifications -- How to make good decisions -- Communication and relationships -- How not to annoy people : process, email, and meetings -- What to do when things go wrong -- Why leadership is based on trust -- Making things happen -- Middle-game strategy -- End-game strategy -- Power and politics -- Appendix: A guide for discussion groups. Offers a collection of essays on philosophies and strategies for defining, leading, and managing projects. This book explains to technical and non-technical readers alike what it takes to get through a large software or web development project. It does not cite specific methods, but focuses on philosophy and strategy. |