Record Display for the EPA National Library Catalog

RECORD NUMBER: 7 OF 8

Main Title Still more games trainers play : experiential learning exercises /
Author Scannell, Edward E.,
Other Authors
Author Title of a Work
Newstrom, John W.
Publisher McGraw-Hill,
Year Published 1991
OCLC Number 23139264
ISBN 0070464278; 9780070464278
Subjects Small groups ; Games ; Educational games ; Experiential learning--Problems, exercises, etc
Internet Access
Description Access URL
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0737/91008576-b.html
Publisher description http://catdir.loc.gov/catdir/description/mh022/91008576.html
Holdings
Library Call Number Additional Info Location Last
Modified
Checkout
Status
EJDM HRD HM133.S314 1991 Env Science Center Library/Ft Meade,MD 09/10/1999
Collation xvii, 311 pages : illustrations ; 28 cm
Contents Notes
Publisher's note -- Preface -- About the authors -- Part I. Climate setting and icebreakers. Expectations -- Mistaken identities -- My favorites -- Sign-in party -- Playing card mixer -- The celebrities -- The whole room handshake -- The human spider web -- The 30-second monologue -- Tombstone planning -- I've got a secret -- Merry birthday/happy Christmas -- You ought to be in pictures -- The walking billboard -- Middle name game -- Self-disclosure introductions -- Throw away your troubles -- Treasure hunt -- Part II. Learning. Bingo review -- But I've always done it that way ... -- Come on over! -- Matching review -- "New directions" in learning -- Stop the music! -- Preview/review -- The no-test test -- Resistance to change -- Who cares? -- Tale of the processionary caterpillars -- The company store catalog -- Help wanted -- Part III. Brainteasers. If liars can figure, can figures lie? -- Scrambled cities -- Brainteasers (IQ tests) -- Part IV. Perception. Where you stand depends on where you sit -- Let's be fair about this ... -- Mythologizing (constructing or reacting myths) -- Portrait of my job -- I'm important, but are you? Success is ... -- I wish, I wish ... -- Meet your favorite trainer -- Managing expectations -- The black spot -- Part V. Communication and listening. Decisions, decisions! -- A read and do test -- Just for fun -- Plentiful proverbs preach poetically -- How fast can you go? -- Grumble, grumble -- Fuzzy meanings -- Let's talk -- Part VI. Presentation tools. Tying the knot -- The "no-bell" prize winner -- The standing ovation -- Leader of the band -- I'm glad I'm here -- What you stroke is what you get -- Guest speaker introduction -- Alternatives to "Shut up!" -- The great training spell-down -- Legitimizing levity -- Part VII. Conference leadership. Action auction -- And your recorder is ... -- Expert experience (E2) -- Mix or match -- Password review -- Part VIII. Creative problem solving. Brainstorming revisited -- What if ... -- Square within a square -- Alphabet soup -- Problem solving through synergism (five-square configuration) -- Work smarter, not harder! -- Triangulating on triangles -- One step at a time -- The next dimension -- Equation quiz -- Making work like play -- It'll never fly, Wilbur! -- The parlor game -- IX. Self-concept. Positive strokes -- You're OK -- Confronting the bear -- The one minute praise -- Peak performance -- X. Team building. Let's string along -- A coat of arms -- What's in (on) a penny? -- Zap! You're a group -- What our name? logo? slogan? -- Trust me -- What do I (we) want in life? -- Help wanted. Get any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.