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Main Title Even more games trainers play : experiential learning exercises /
Author Scannell, Edward E.
Other Authors
Author Title of a Work
Newstrom, John W.
Publisher McGraw-Hill,
Year Published 1994
OCLC Number 30318772
ISBN 0070464146; 9780070464148
Subjects Small groups ; Group relations training ; Experiential learning--Problems, exercises, etc ; Total quality management ; Organizational effectiveness ; Personeelsopleiding ; Berufliche Fortbildung ; Gruppendynamisches Training ; Gruppenspiel ; Lehrmittel ; Weiterbildung
Internet Access
Description Access URL
Table of contents http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=008704224&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
Table of contents http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=008704224&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
Contributor biographical information http://catdir.loc.gov/catdir/enhancements/fy0739/94010600-b.html
Publisher description http://catdir.loc.gov/catdir/description/mh022/94010600.html
Holdings
Library Call Number Additional Info Location Last
Modified
Checkout
Status
EJDM HRD HM133.S29 1994 Env Science Center Library/Ft Meade,MD 09/10/1999
Collation xv, 336 pages : illustrations ; 28 cm
Contents Notes
Publisher's note -- Preface -- About the authors -- 1. Climate setting and icebreakers -- 2. Communication -- 3. Conference leadership -- 4. Creative problem solving -- 5. Customer orientation -- 6. Learning and transfer of training -- 7. Memory challenges and brainteasers -- 8. Paradigm-breaking and change -- 9. Presentation tools -- 10. Self-concept -- 11. Success and leadership -- 12. Teambuilding and groups -- Help wanted! This is the fourth and newest edition to the training games series. It picks up where the authors left off in previous guides. There are fully-explained, ready-to-use icebreakers, brainteasers, problem-solvers and session closers that target the skills needed to teach most: communication, listening, presentation, leadership, creative problem-solving and more. Each game can be played in under 30 minutes and implemented at little or no cost. This edition focuses in on today's topics of team building, quality initiatives and quality in customer service.